Weapon Info
The following table lists the most important info for every weapon used in a multiplayer game. BIATCH damage values should be one of the Body/Neck/Head damage values. Any value which is not listed here is impossible to get without cheats. Note however that BIATCH might also auto ban (or show the weapon unavailible message) when the weapon is in this list, this would be because the player did not have the weapon at that time. This table can give more information about what BIATCH does, however you should never need to look anything up here as BIATCH will take approprite action anyway.
This table is only to be used for a normal 1.037 renegade install. Mods such as APB or Reborn will obviously have different weapons and damage values.
Name | Warhead | Body Dmg | Neck Dmg | Head Dmg | Range | ROF | SC |
---|---|---|---|---|---|---|---|
Apache (MachineGun) | 1 | 20 | 60 | 100 | 50 | 12 | 1 |
Apache (Rocket) | 6 | 30 | 90 | 150 | 50 | 100 | 2 |
APC | 1 | 12 | 36 | 60 | 100 | 12 | 1 |
AutoRifle (GDI) | 3 | 7 | 21 | 35 | 100 | 10 | 1 |
AutoRifle (Nod) | 3 | 5 | 15 | 25 | 100 | 10 | 1 |
Buggy | 1 | 12 | 36 | 60 | 100 | 8 | 1 |
Cannon Emplacement | 6 | 30 | 90 | 150 | 150 | 1 | 1 |
Chaingun | 1 | 5 | 15 | 25 | 100 | 10 | 1 |
ChemSprayer | 28 | 2.25 | 6.75 | 11.25 | 30 | 10 | 5 |
Flame Tank | 27 | 13 | 39 | 65 | 40 | 10 | 5 |
Flamethrower | 27 | 2 | 6 | 10 | 30 | 10 | 5 |
Grenade Launcher | 1 | 15 | 45 | 75 | 150 | 0.75 | 1 |
Gun Emplacement | 1 | 5 | 15 | 25 | 100 | 8 | 1 |
Humm-Vee | 1 | 12 | 36 | 60 | 100 | 8 | 1 |
Laser-Chaingun | 13 | 8 | 24 | 40 | 100 | 10 | 1 |
Laser-Rifle | 13 | 10 | 30 | 50 | 100 | 5 | 1 |
Light Tank | 6 | 60 | 180 | 300 | 100 | 100 | 1 |
Mammoth Tank (Cannon) | 6 | 75 | 225 | 375 | 100 | 100 | 1 |
Mammoth Tank (Rocket) | 6 | 15 | 45 | 75 | 40 | 100 | 2 |
Medium Tank | 6 | 80 | 240 | 400 | 100 | 100 | 1 |
Mobile Artillery | 6 | 110 | 330 | 550 | 200 | 100 | 1 |
MRLS | 6 | 18 | 54 | 90 | 200 | 3 | 1 |
Orca (MachineGun) | 1 | 20 | 60 | 100 | 100 | 12 | 1 |
Orca (Rocket) | 6 | 30 | 90 | 150 | 50 | 1 | 1 |
Personal Ion Cannon | 16 | 200 | 600 | 1000 | 100 | 100 | 1 |
Pistol | 3 | 10 | 30 | 50 | 50 | 4 | 1 |
Railgun | 13 | 200 | 600 | 1000 | 100 | 100 | 1 |
Ramjet Rifle | 3 | 200 | 600 | 1000 | 300 | 0.75 | 1 |
Recon Bike | 6 | 10 | 30 | 50 | 150 | 0.25 | 2 |
RepairGun (Strong) | 15 | -4 | -4 | -4 | 15 | 10 | 1 |
RepairGun (Weak) | 15 | -2 | -2 | -2 | 10 | 10 | 1 |
Rocket Emplacement | 6 | 0 | 0 | 0 | 150 | 1 | 1 |
Rocket Launcher (Strong) | 1 | 40 | 120 | 200 | 200 | 1 | 1 |
Rocket Launcher (Weak) | 1 | 35 | 105 | 175 | 200 | 0.75 | 1 |
Shotgun | 3 | 15 | 45 | 75 | 15 | 1 | 8 |
Sniper Rifle | 3 | 100 | 300 | 500 | 300 | 1 | 1 |
Stealth Tank | 6 | 30 | 90 | 150 | 60 | 100 | 2 |
Tiberium AutoRifle | 10 | 8 | 24 | 40 | 100 | 5 | 1 |
Tiberium Flechette Gun | 11 | 10 | 30 | 50 | 100 | 10 | 1 |
Volt-Auto Rifle | 16 | 10 | 30 | 50 | 50 | 10 | 1 |
Warheads
The following table lists all warheads, you can also hover over the warhead number in the table above though.
0 | None* |
1 | Steel |
2 | Steel_NoBuilding* |
3 | Shrapnel |
4 | Explosive* |
5 | Explosive_NoBuilding* |
6 | Shell |
7 | Shell_NoBuilding* |
8 | Flamethrower* |
9 | TiberiumRaw* |
10 | TiberiumBullet |
11 | TiberiumShrapnel |
12 | C4* |
13 | Laser |
14 | Laser_NoBuilding* |
15 | Repair |
16 | IonCannon |
17 | Nuke* |
18 | Fire* |
19 | Chem* |
20 | Electric* |
21 | Visceroid* |
22 | Earth* |
23 | RegenHealth* |
24 | BlamoKiller* |
25 | Death* |
26 | Harmless* |
27 | CNC_Flamethrower** |
28 | CNC_Chem** |
*) These are not actually used on the client and can only appear in a BIATCH message if the player cheats.
**) These have been added in Renegade patch 1.037 and are only used in multiplayer (or: C&C) games. Hence the 'CNC' prefix.
Excel data
In addition to the tables above, we have far more detailed Microsoft Excel spreadsheets which you might want to use instead. Note that you can easily use autofilter to filter out only one warhead type or amount of damage, however keep in mind that for every weapon except for repair guns, headshots and neckshots do respectively 3 and 5 times the damage as displayed in the spreadsheet.