About BlackIntel
Welcome to BlackIntel, home of the BlackIntel servers, coders and of course clan. Our goal is to provide a nice place to stay and hang around for everyone. We currently offer a variety of games, including C&C Renegade, Battlefield 2142 mod: First Strike, Battlefield: Bad Company 2 and Mound and Blade: Warband.
If you like our servers, you might want to consider to join our clan. We're a nice clan and are usually not too serious in life. :) We play for fun mostly, although sometimes a serious clanwar can be really entertaining as well. If you feel the same you should really check out the clan section of your favourite game here!
This site is also a place where server owners can get support on our C&C Renegade software or can show their appreciation. As you can see on the projects page we have a couple of coding projects running regarding Renegade. We hope you like them!
News
Changed hosts
Updates, updates, updates...
I've modified the vehicle theft detection and bind commands. Note that by "bind", I mean something replacing the !bind and !lock commands, it is not at all based on the SSAOW !bind's.
Whenever you buy a vehicle, it is automatically bound to you, directly after creating, making you able to detect who stole your vehicle, even if it was stolen right after buying it. If it is destroyed, or an enemy steals it, you'll get a message. When a teammate gets in, both he and you would get a message, and you would be able to do !give to change the owership, or !vkick to get him out of your vehicle. You may also use !unbind to bind the vehicle to the first player entering the vehicle after you exited it, or !rebind to change the ownership to one specific player.
Most of the system is already working, the !vkick and !give commands are not fully working yet, that's why currently only BlkIntel3 runs the mod.
I have included a !version command to show the latest build time and scripts.dll version, this is mostly to help our staff to see whether everything is still running the latest versions.
I optimized, cleaned up, renamed and rewrote some code sections and names. Nothing more to say about that actually...
I have set limits on the !setm and !sets, as really high numbers caused renegade to act weird (making you unable to buy anything, and only a suicide would work).
But, most importantly (well, maybe the auto-bind is as important as this is), I rewrote the whole server console. Now the blue console screen's size and buffer can be changed in the config file, instead of the default (too small) size.
Before I rewrote the console, it was hard for admins to use it, as lines of text were constantly written to the screen, and made it look really strange. From now on, the text you write to the console is inserted at the bottom of the screen, and whenever a message arrives, that line is rewritten, so you see no change to the bottom line.
There's more cool stuff in the new console though, you may now use the arrow and function keys like del, ins, home and end to modify your command. Up and down, as well as page up and page down will walk through all previously typed commands. New function keys have been assigned to common actions, such as help, player and game info and sending messages. F5 clears all output and gives you a nice clean window.
If you've worked with the old console before, you'll definitely love the changes.
Currently this mod is beta, as I've not yet found time to test it thoroughly, but it will soon be used permanently on BI 1 and 2.
Problems and updates...
The commands !suicide, !kill and !killme will now instantly kill you. This is useful for example if you cannot access PTs after rejoining, you got stucked, or having any other problems.
I've worked on harvy blocking. I have 2 methods working, one completely blocks the harvester from moving, one will just stop the harvester from his waypath. This makes the harvy stop but it can be pushed for example. The other method has a few visible glitches, whereas the 2nd method might stop the harvester from working if you block it while it's harvesting.
Also I have not yet got a team commander or anything to get the harvester blocked in a fair way.
I noticed that my !lock conflicted with SSAOW's lock, it would lock the vehicle in 2 ways, send 2 messages, etc. I have therefore disabled my lock command.
Now for the problems: We have been experiancing a few sudden crashes in the server. I have done some debugging but am not yet sure why they occur. I hope to have it fixed ASAP.
New auto complete section
Server reorganization 2
We have also reinstalled our servers to make sure everything is configured right and no strange problems will occur. Also to support the change to SSAOW 1.4.1.